Television Principles

EEEN 462 — Analogue Communication

Department of Electrical & Communication Engineering

4th Year Undergraduate Study Guide • Egerton University

🎯Course Objectives

What you should be able to do after studying this unit.

  1. Explain the physiological principle of persistence of vision and its role in producing continuous motion from discrete frames.
  2. Define and quantify flicker and derive the conditions under which it disappears.
  3. Analyze line merging and interlaced scanning as flicker-reduction techniques.
  4. Evaluate picture quality in terms of brightness, contrast, resolution, and signal-to-noise ratio.
  5. Apply the Kell factor to relate vertical resolution to the number of active scanning lines.
  6. Describe the scanning process (progressive and interlaced), sync pulses, and blanking intervals.
  7. Relate resolution (vertical, horizontal) to scanning standards and derive video bandwidth.
  8. Compare the major TV systems: NTSC, PAL, and SECAM.

1Persistence of Vision

The human eye as an integrator — the foundation of all television.

When the human eye views a bright object and the object is suddenly removed, the sensation of vision does not vanish instantaneously. Instead, the image persists on the retina for a short time after the stimulus is withdrawn. This phenomenon is called persistence of vision.

The Physiological Facts

Consequence for Television

If a picture is flashed on a screen, removed, and replaced with a second picture within 1/16 s, the eye cannot detect the dark interval between them — the two pictures fuse into one. Therefore, if 16 or more different pictures (frames) per second are shown in rapid succession, each slightly different from the previous, the eye perceives smooth, continuous motion instead of a series of still images.

Key Point: Film uses 24 frames/s. Standard television uses 25 frames/s (Europe/Africa) and 30 frames/s (Americas) — both well above the critical flicker fusion threshold — which also conveniently matches the local mains power frequency, simplifying power-supply filtering against hum bars on the screen.

⚡ Interactive: Frame Rate Simulator

Watch how a moving ball appears at different frame rates. Below ~15 fps the eye sees individual frames (jitter/flash); above ~16–20 fps motion appears continuous.

2Flicker

When the frame rate is too low, the picture flashes and irritates the eye.

If pictures are projected at a rate below about 16 per second, the eye can perceive the dark interval between successive frames as a rapid fluctuation of brightness. This annoying effect is called flicker.

Critical Flicker Frequency (CFF)

The minimum rate at which flashes must recur so that the sensation appears continuous is the critical flicker frequency (also called critical fusion frequency or flicker fusion threshold).

Flicker is perceived if   fframe < CFF    where CFF ≈ 16 Hz (depends on brightness, colour, and field of view)

Solutions to Flicker in TV

  1. Higher frame rate — costly in bandwidth (more pictures to transmit per second).
  2. Interlaced scanning (line merging) — flashes each frame in two halves (fields) at twice the frame rate. This is the solution adopted in analogue TV.
  3. Long-persistence phosphors on CRT screens (store light between refreshes).
Summary: Flicker is removed if the refresh rate (fields/s for interlaced TV) exceeds the critical flicker frequency, while motion smoothness is governed by the frame rate. Interlacing decouples the two.

3Line Merging (Interlaced Scanning)

Doubling the flicker rate without doubling the transmission bandwidth.

Suppose a picture is made up of 525 scanning lines. If all 525 lines are scanned from top to bottom in one pass (one frame) taking 1/30 s, the flicker frequency is only 30 Hz — flicker would be objectionable. Doubling the frame rate to 60/s would double the required channel bandwidth, which is uneconomical.

The Interlacing Trick

The complete picture (frame) is transmitted in two parts called fields:

The odd lines persist on the retina thanks to persistence of vision while the even lines are traced. The odd and even lines merge visually into a single complete picture — hence the term line merging. Meanwhile, the screen is refreshed at the field rate, which is twice the frame rate, eliminating flicker without any extra bandwidth.

Interlacing:   ffield = 2 × fframe,   e.g. 60 fields/s from 30 frames/s  ⇒  flicker rate 60 Hz > CFF  ✓

Advantages & Disadvantages

AdvantagesDisadvantages
Flicker eliminated at field rate with no extra bandwidthInterline flicker on fine horizontal detail ("twitter")
Same bandwidth economy achieved as progressive at half frame rateVenitian-blind effect when camera pans across fine detail
Full vertical resolution is still available in each frameComplicates digital compression (modern systems prefer progressive)

⚡ Interactive: Progressive vs Interlaced

Simulated scan of a 12-line raster. "Progressive" draws all 12 lines in one pass (1/30 s); "Interlaced" draws 6 odd lines then 6 even lines in two passes (1/60 s each). Watch the refresh flashes.

4Picture Quality

What makes a television picture "good"?

Picture quality is a subjective judgment, but it is determined by several objective and perceptual factors:

>
FactorDescription & Effect on Quality
BrightnessOverall luminous intensity of the image. Insufficient brightness washes out the picture; excessive brightness causes glare and blooming on CRTs. Measured in candela/m² (nits).
ContrastRatio of maximum to minimum luminance in the picture. High contrast gives depth and punch; poor contrast produces a flat, washed-out image. Contrast ratio of good displays ≈ 1000:1 or better.
ResolutionAbility to reproduce fine detail — vertical (number of lines) and horizontal (ability to distinguish adjacent vertical lines). Discussed in Sections 6 & 7.
Grey scale / gradationNumber of distinguishable brightness steps between black and white. TV requires at least ~10 steps; 256 grey levels in digital systems.
Signal-to-Noise Ratio (SNR)Noise appears as random "snow" on the picture. Acceptable viewing needs weighted video SNR ≥ 40–45 dB.
Flicker & jitterAbsence of brightness flicker (Sec. 2) and geometric stability (no weaving of the raster) — provided by accurate synchronisation.

Subjective Quality Measurement

Perceived quality is formally rated using the Mean Opinion Score (MOS) on a 5-point scale (5 = excellent, 4 = good, 3 = fair, 2 = poor, 1 = bad), or objective metrics such as PSNR (Peak Signal-to-Noise Ratio) for digital video:

PSNR = 10 log₁₀ ( MAX² / MSE )   dB    (higher = better; > 40 dB ≈ excellent)

5Kell Factor

Why effective resolution is less than the number of scanning lines.

With N active scanning lines, one might expect the eye to resolve N distinct black-and-white line pairs vertically. In practice, only about 70% of the lines can be resolved. The ratio of effective vertical resolution to the number of scanning lines is the Kell factor (K).

Effective vertical resolution = K × N    with   K ≈ 0.7

Reasons for the Reduction

Worked Example

A 625-line system has 576 active (visible) lines. Its effective vertical resolution is:

K × N = 0.7 × 576 ≈ 403 lines   ⇒   ≈ 200 resolvable line-pairs vertically

⚡ Calculator: Effective Vertical Resolution

6Scanning

How an optical image is converted into an electrical signal line by line.

A television camera converts the optical image into an electrical signal by examining it in an orderly sequence. An electron beam (CRT camera tube) or read-out register (CCD/CMOS sensor) sweeps across the image from left to right along a line, then quickly jumps back to the left and steps down one line, repeating until the whole frame is covered. This is scanning. At the receiver, the picture tube scans the same pattern in exact synchronism, reconstructing the image.

Scanning Parameters (any raster system)

Progressive vs Interlaced Scanning

PropertyProgressive (sequential)Interlaced
Lines per frameAll N lines in one passN/2 odd, then N/2 even lines
Flicker rateFrame rate onlyTwice the frame rate (field rate)
Bandwidth per channelHigher for equal flicker performanceLower (≈ half)
Used inComputer monitors, HDTV (720p, 1080p), filmAll analogue TV (625i, 525i), 1080i HDTV
Sync principle: If the receiver scans even slightly faster or slower than the camera, the picture splits into diagonal bands or rolls vertically. Hence sync pulses are extracted at the receiver and used to trigger stable sawtooth deflection currents in the horizontal and vertical deflection coils.

7Resolution

Vertical and horizontal resolving power of the TV image.

Vertical Resolution (Rv)

Determined by the number of active scanning lines and the Kell factor:

Rv = K × Nactive ≈ 0.7 × Nactive   (in TV lines)

Horizontal Resolution (Rh)

Determined by how fast the video signal can change — i.e., by the channel bandwidth B. The maximum signal change rate limits how many alternating black/white picture elements (pixels) per line can be distinguished:

Rh = 2 × B × Th(active)   picture elements per line,   Th(active) = active line time

Ideal Square-Pixel Condition

For geometrically faithful pictures, the horizontal and vertical resolutions should be equal (TV aspect ratio 4:3 historically):

Rh = Rv × (Aspect Ratio)    →   B = K · N² · AR · fframe / 2

Worked Example (625-line, 50 Hz, 4:3 system)

⚡ Calculator: Resolution & Bandwidth

8Bandwidth

Deriving the video channel bandwidth from the scanning parameters.

The highest video frequency occurs when the signal alternates as rapidly as possible — a black-white-black-white (checkerboard) pattern. Each complete black+white cycle requires the signal to go from minimum to maximum and back. Hence the highest frequency is approximately:

B = (K · Nactive × AR / 2) × fh × (Tactive/Tline)

The standard approximate design formula used for monochrome TV:

B ≈ K · N²total · fframe · AR / 2    (K = Kell ≈ 0.7, AR = aspect ratio)

Worked Example: 625-line, 25 fps, 4:3

B = 0.7 × (625)² × 25 × (4/3) / 2 ≈ 4.5 MHz   →  Standard channel bandwidth = 5 MHz

Worked Example: 525-line, 30 fps, 4:3

B = 0.7 × (525)² × 30 × (4/3) / 2 ≈ 3.9 MHz   →  Standard channel bandwidth ≈ 4.2 MHz

Why Bandwidth Matters in ECE 523E

⚡ Calculator: Video Bandwidth

9TV Systems (NTSC, PAL, SECAM)

The three analogue colour television standards.

All three systems encode luminance (Y) — for compatibility with monochrome receivers — plus two colour-difference signals transmitted on a colour subcarrier within the same video bandwidth. They differ mainly in how the colour information is modulated and how phase/colour errors are handled.

FeatureNTSCPALSECAM
Full nameNational Television System CommitteePhase Alternation by LineSéquentiel Couleur à Mémoire
Lines / frame rate525 lines, 30 fps (60 Hz fields)625 lines, 25 fps (50 Hz fields)625 lines, 25 fps (50 Hz fields)
Video bandwidth4.2 MHz5.0 MHz6.0 MHz
Colour encodingQAM: I & Q on one subcarrier (3.58 MHz)QAM: U & V on subcarrier (4.43 MHz), V phase alternates line-to-lineFM: colour on two alternating lines (R-Y then B-Y, 4.25/4.41 MHz), sequential with memory
Error handlingNeeds manual tint control; hue errors from phase distortionLine-averaging cancels phase (hue) errors automaticallyFM immune to phase errors; no crosstalk between U/V
RF modulationVestigial sideband AM video + FM soundVSB AM video + FM sound (several variants B/G/D/K/I)VSB AM video + FM sound
Used inUSA, Canada, Japan, parts of S. AmericaMost of Europe, Africa (incl. Kenya), Asia, AustraliaFrance, Russia, parts of Africa & Eastern Europe

Luminance & Colour-Difference Signals

Y = 0.299 R + 0.587 G + 0.114 B    (colour differences: R–Y, B–Y transmitted; G–Y recovered)
Note for the propagation course: The choice of TV system fixes the channel bandwidth (4.2–8 MHz per channel), which together with the TV broadcasting bands (Band I/III VHF, Band IV/V UHF) governs transmitting-antenna design, feeder choice, polarisation, and coverage planning — the link to ECE 523E.

✔Self-Test Questions

Attempt each question, then reveal the answer.

Q1. What is persistence of vision and why is it essential to television?
It is the retention of a visual image on the retina for ~1/16 s after the stimulus is removed. It allows discrete frames flashed at ≥16–25 fps to fuse into continuous motion.
Q2. Define critical flicker frequency and state two factors that affect it.
CFF is the minimum flash rate at which flicker becomes imperceptible (~16 Hz). It increases with picture brightness and is higher for peripheral vision.
Q3. How does interlaced scanning remove flicker without increasing bandwidth?
Each frame is split into two fields (odd + even lines). The field rate is twice the frame rate, so the screen refreshes at 50/60 Hz — above the CFF — while only one frame of information is transmitted per frame period, keeping bandwidth unchanged.
Q4. State the Kell factor and use it to find the effective vertical resolution of a 525-line system with 484 active lines.
K ≈ 0.7. R_v = 0.7 × 484 ≈ 339 TV lines (≈ 169 line pairs).
Q5. Distinguish between vertical and horizontal resolution and state what limits each.
Vertical resolution is set by the number of active scanning lines (with Kell factor). Horizontal resolution is set by the channel bandwidth — the fastest rate the video signal can change.
Q6. Derive the approximate video bandwidth for a 625-line, 25 fps, 4:3 TV system.
B ≈ K·N²·f_frame·AR/2 = 0.7 × 625² × 25 × (4/3)/2 ≈ 4.5 MHz (standardised at 5 MHz).
Q7. What causes "twitter" or venetian-blind effect in interlaced pictures?
Fine horizontal detail falls on one field's lines only, so it appears only every other field at half the field rate — visible flicker on fine vertical edges.
Q8. Compare NTSC and PAL with respect to hue-error correction.
NTSC transmits both colour components simultaneously in quadrature; phase errors cause hue shift and require a tint control. PAL alternates the phase of the V component every line so the receiver averages out phase errors automatically.
Q9. Why is the colour TV signal made compatible with monochrome receivers?
The luminance signal Y (a weighted sum of R,G,B) is transmitted as the main signal so monochrome sets display a normal black-and-white picture; colour information rides on a subcarrier that monochrome receivers largely ignore.
Q10. A TV channel is 8 MHz wide (e.g., UHF System I). What bandwidth-driven antenna implications follow?
The transmitting/receiving antenna must have VSWR and gain performance flat over the full 8 MHz channel; wideband designs (e.g., log-periodic, bow-tie, panel arrays) are needed, and multipath over wide bandwidths causes frequency-selective ghosting.

📚Summary of Key Formulas

QuantityFormula
Persistence of vision threshold≈ 1/16 s  ⇒  minimum ~16 pictures/s
Field rate (interlaced)ffield = 2 fframe
Line (horizontal) frequencyfh = Ntotal × fframe
Effective vertical resolutionRv = K × Nactive, K ≈ 0.7
Horizontal resolutionRh = 2 B × Th(active)
Video bandwidthB ≈ K N² fframe (AR) / 2
Luminance signalY = 0.299 R + 0.587 G + 0.114 B